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Achtung! Cthulhu: Investigator’s Guide to the Secret War

Achtung! Cthulhu: Investigator’s Guide to the Secret War
From: Modiphius Games
Reviewed by: Ron McClung

Achtung! Cthulhu: Investigator’s Guide is a new RPG Player’s Guide from Modiphius Games

Two of my passions are H.P. Lovecraft Cthulhu Mythos and World War II history.  When these two are combined, I will dive into it head first every opportunity I have.

I started my journey into Achtung! Cthulhu with running their first adventure, Three Kings. At the time, the Three Kings adventure, from the Savage Worlds side of things, was written for the Realms of Cthulhu.  It also could be run in classic 6th Edition Call of Cthulhu, but because of the more tactical nature of World War II, I felt that Savage World fit it better.  Imagine my surprise, however, when I found the Investigator’s Guide and the Keeper’s Guide both using a different system in Savage worlds – one of their making. I suppose that makes sense to some degree.  They would be beholding to two different licenses, I would think.  I am not 100% sure how those licenses work.

The first thing you notice about the book is that it’s absolutely stunning.  Layout, art, and everything is top notch.  It makes you want to dive into the book right away. The book is 154 pages hardback or PDF, with ten chapters.  It had a very successful Kickstarter, one that many took part in and are kindly thanked by Lynn Hardy in the Forward.

From the website:
Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Investigator’s Guide, with everything players need to create and run character’s in the late 30’s and 40’s.”

Chapter 1: Welcome to the Secret War is made up primarily of a timeline of real world events during World War 2, primarily focusing on the Western Front.  It is noted in the book that there will be future supplements covering other theaters.  This timeline is by no means complete, of course, but it does cover some interesting aspects of the war.  What I like a lot in this section especially are anecdotal pieces of trivia that are interspersed throughout the timeline’s events.

Chapter 2: Keep the Home Fires Burning handles information on how things were on the British and American home front.  From jobs, the work force, consumer goods, and rationing to fashion, music and movies, this chapter has enough information to get a good feel for things at home.  Chapter 3: Home, Sweet Home is a timeline of events that effected the various home fronts – Britain, France, and the Unites States of America.  Even though there was a war going on, there were still significant things that occurred at home that are worth noting.  From political actions to inventions, things still happened in other parts of the world.

Chapter 4: In the Service of One’s Country details the various ways people serve their country – military services, intelligence service and others.  Achtung! Cthulhu gets your character not only deeply involved with Lovecraftian investigations but also the war, so he or she is more than likely going to be involved in one of these services one way or another.  The military services of Britain, France, the US and Germany are covered here, as well as the various intelligence and national law enforcement agencies.

Chapter 5: Your Country Needs You! takes all the previous information and connects it up with the character generation system of both Call of Cthulhu 6th Edition and Savage Worlds.  What is interesting on the CoC6 side, the character generation system is a little more detailed and structured than your standard CoC6 character generation. In this chapter, the writers dive into a detailed and extensive character generation process for Call of Cthulhu. Perhaps more key to a World War II setting than in normal 1920s Call of Cthulhu, this book spends a considerable time on nationality.  Characters are more than likely going to play a British or American character but this guide provides a means to add more detail.  Characters also choose an occupation like in classic CoC, and Achtung! Cthulhu provides a table listing the more appropriate occupations for the setting.  Additionally, it provides options for Covert Occupations – things a character may be doing secretly in a time of war.  Occupations are slightly different in Achtung! Cthulhu.  Bonuses are added to them as additional differentiators and are a nice touch.  Of course, there are also military occupations available, which are much more detailed then just “Soldier” from the classic rules.  They go into considerable detail on how to build a military character with the various branches, ranks and skills.

What I like a lot is their addition of Mythos Background Seeds, which collectively are a means to hook the character into the Secret War – the Mythos war being fought behind the scenes of World War II.  They provide a nice set of tables of options that you can either roll on or choose from or simply use as inspiration for your own ideas.  This is presented as an option, but I highly recommend using it as part of your character creation process.

From the website:
“Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow a nightmare alliance of steel and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which are the product of Nazi engineering genius – and how close we all are to a slithering end! The Secret War has begun!”

Chapter 6: Getting Your Hands Dirty extends further into the Call of Cthulhu 6th Edition. This chapter expands on many of the relevant skills to fit in the World War II setting.  It also adds a few new skills for the setting.

In Chapter 7: The Savage Practice of War, as the title implies, are the Savage Worlds rules for Achtung! Cthulhu.  Although I have had a lot of experience with Call of Cthulhu, I have spent the past year running Achtung! Cthulhu in Savage Worlds.  In many cases, it references the previous chapters’ tables and other generic, non-game system specific information – a smart use of space and information.  Like in CoC, Achtung! Cthulhu adds a few extra things to the Savage Worlds character generation that a new player should pay close attention to.  Along with the obligatory Sanity stat (which is pretty much the same as Realms of Cthulhu), it adds a little more structure to a character’s skill selection especially if they go into the service.  Like in the CoC section, it provides structured guidelines for many career choices available in the setting.  Additionally, it provides a good number of new Hindrances and Edges for characters to choose from.

Key to the character in any Lovecraftian role playing setting is Sanity and I always thought that Realms of Cthulhu handled it well in the Savage Worlds rules set.  You don’t get a clue of it here in the Investigator’s Guide, but Achtung! Cthulhu takes a slightly different approach to it.  See our review of the Keeper’s Guide for that.

Chapter 8: The Tools of the Trade is what one would expect from a equipment chapter.  Starting with standard equipment, primarily military, items are fully stat’ed out for both CoC and Savage Worlds. Also included are a number of covert items to be used in the Secret War by the players.

Chapter 9: Quick Play Guide is a section that gives you a quick reference to everything presented in the book, from character generation to important combat rules.   Page numbers and/or chapter numbers are given for this book as well as Call of Cthulhu 6th Edition, and Savage Worlds Deluxe or Deluxe Explorer’s Edition.

Chapter 10: Suggested Resources is easily overlooked by the reader, but I highly recommend going through it.  There is a good variety of helpful resources to help a player and a keeper to capture the essence of a World War II Lovecraftian adventure.

In conclusion, Achtung! Cthulhu: Investigator’s Guide is a brilliant book, gorgeously laid out and full of useful player information to play in this setting.  I love the setting and I love this book.  I plan on running this regularly at the convention I attend.  What I like most about it is that it is intelligently put together and written, and that you can see that the writers and creators have a true passion for the setting.  It’s an enjoyable read and very inspiring for players and game masters a like.

For more details on Modiphius Games and their new RPG Player’s GuideAchtung! Cthulhu: Investigator’s Guide” check them out at their website http://www.modiphius.com/.

Codex Rating: 19

Product Summary

Achtung! Cthulhu: Investigator’s Guide to the Secret War
From: Modiphius Games
Type of Game: RPG Player’s Guide
Written by: Chris Birch, Dave Blewer, Alex Bund, Adam Crossingham, Lynne Hardy, Sarah Newton & Matthew Pook
Edited by: Lynne Hardy & Michal E. Cross
Cover Artwork by: Pintureiro
Interior Artwork by: Dim Martin
Graphic Design, Layout & Cartography by: Michal E. Cross
Produced & Art Directed by: Chris Birch & Lynne Hardy
Proofreading by: Richard Hardy, Matthew Pook
Number of Pages: 154
Game Components Included: One PDF or hardback book
Game Components Not Included: Core RPG book (Call of Cthulhu or Savage Worlds)
Retail Price: $32.00 hard back; $14.99 (US)
Website: http://www.modiphius.com/

Reviewed by: Ron McClung

Call of CthulhuHorrorLovecraftModiphius GamesSavage WorldsShare This

About the author

Ron McClung (Ron McClung)

Gaming Coordinator for all MACE events. Former writer for GamingReport.com and Scrye Magazine.

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