The Gamer's Codex

The Gamer's Codex

21 Starport Places

21 Starport Places
From: Gypsy Knights Games
Reviewed by: Ron McClung

21 Starport Places is a new RPG Supplement from Gypsy Knights Games.

One way to get a real good feel for a science fiction setting is getting to know places of business in the setting.  It not only gives you a small window into the world, but it also gives you ideas on what is important to the creators, what kind of people a player would meet, and what kind of routine encounters they may have.  This is the attraction to a supplement like 21 Starport Places.

From page #4:
“This book presents 21 locations found in starports, both orbital ports and downports.”

The 21 locations listed in 21 Starport Places are quite varied.  They range from official locations like the Visa Office or the Captain’s Guildhouse found on various worlds to specialty locations like Big Al’s Biscuits or Clarkson Repair Services.  These could be single locations like The Chrome Shop of Selu Station (Sequoyah), the Lucky Horeshoe Casino on Bastiat Orbital in the Bastiat system (Franklin), or the Plasma Nightclub in the Hottinger system (Hub).  They also can be franchised locations like Loyal Order of the Mystic Platypus System Outreach Office, which you can find in a variety of starports.

I especially liked Big Al’s Biscuits as it really grounds the setting into something we can relate to.  I like that he placed something traditionally Southern in a sci-fi setting.  So many sci-fi settings want to inject foreign and exotic influences into their setting, completely ignoring American subculture influences.

Like many supplements of this nature, this one has locations that players can find almost anywhere as well as locations they have to find to experience.  Sometimes it is frustrating to always resort to the standard bar location for characters to meet up or rendezvous with NPCs.  It’s great to have somewhere else to go.  Also, a GM can use these locations specifically for kicking off points or random encounters as well.

Not only do these locations give somewhere to be but it also gives you a window into the culture, factions and people the players will be dealing with on these various planets or stations.  The GM can combine the information from the various Sector supplements in the Gypsy Knight’s line to create interesting encounters at these locations.

From page # 4:
“Each location is detailed with a description, a layout of the location, sample NPCs which can be found there and possible adventure hooks concerning the location.”

Each entry has several things included with it.  First and foremost is an extensive description of what the location is.  Origins, functions and general ideas on how to use the location in your game are contained in these paragraphs.  Most are no more than a page and a half, giving you just enough to work with but not too much to restrict a GM in any fashion (much in the same manner as any other Gypsy Knight product). After the description is a very detailed map of the location, with descriptions to each room, etc.  I like the quality of the room maps but I think perhaps a PDF should be included with the maps set to 1” scale, making them usable with standard RPG miniatures.

Also included in each entry is at least one NPC fully stat’ed out.  Usually these NPCs are the owner or proprietor of the location but sometimes they are something else.  The NPC is fully fleshed out with an engaging background that gives you a solid grasp of where the NPC comes from and what motivates him or her.

In conclusion, this is a handy and imaginative expansion to the Gypsy Knight line.  Clement sector has a lot of potential and great ideas and this expands on that, but this also can be used in any Traveller or sci-fi setting, if the Clement sector is not your cup of tea.  With a little adjustment, these locations could be very useful elsewhere.

For more details on Gypsy Knights Games and their new RPG Supplement“21 Starport Places” check them out at their website

Codex Rating: 16

Product Summary

21 Starport Places
From: Gypsy Knights Games
TypeofGame: RPG Supplement
Authors: John Watts and Tony Hicks
Artists: Steve Attwood, Stephen Johnson, Bradley Warnes, John Watts, Fotolia: Luca Oleastri,  James Steidl
Editor: Curtis Rickman
Playtesters: Wendy Watts, Alan Mullican, Steve Johnson, Vaughn Wright, Dave Bell, Tony Hicks, Randy Sutton, Greg Seaborn, and Mike Nixon
Number of Pages: 79
Game Components Included: One PDF
Game Components Not Included: Core Traveller Rules, Clement Sector supplement
Retail Price: $8.99 US for PDF; $19.99 for Softback.

Reviewed by: Ron McClung

Clement SectorGypsy Knights GamesTravellerShare This

About the author

Ron McClung (Ron McClung)

Gaming Coordinator for all MACE events. Former writer for and Scrye Magazine.

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