Achtung Cthulhu: Zero Point, Part 1: Three Kings is a new RPG Campaign Adventure from MODIPHIUS. When I was first exposed to Call of Cthulhu, 1920s era seemed like the perfect setting for the game. Of course, there was modern and 1890s versions but I really was partial to the 1920s setting. As time has gone on, however, I have seen the appeal of other settings but nothing intrigues me more than war time settings of either World Wars.
The Achtung Cthulhu! Zero Point series of adventures for Call of Cthulhu is set in World War II. The first of these adventures, the award winning Three Kings, take the players in the early days of the war, into occupied Czechoslovakia. In 2013, this adventure won the Silver Ennie for Best Adventure. It is an amazing simple adventure that leads the character into a dark and real place, allowing the players to experience classic war time cloak and dagger with the local resistance as well as dark secrets of Nazi experimentation into the occult.
One of the most enduring role playing game subjects is, of course, the Cthulhu mythos. Associate your game concept with anything related to H.P. Lovecraft, and you are almost guaranteed a success. Trail of Cthulhu (ToC) by Pelgrane Press came out of nowhere and won Silver Ennies for Best Writing and Best Rules at GenCon 2008. This was a game that definitely caught my attention.
Mongoose Publishing, through a license with Far Future Enterprises, has released a new version of Traveller with the intent on making it the basis of their new house system for future sci-fi lines. Based on the Classic Traveller (CT) system, the designer Gareth Hanrahan has updated the game for the 21st century RPG market.
Mongoose Publishing in conjunction with Wildfire LLC and Black Sky Studios have released a twisted vision of a dark future, combining anime-style mecha with the Cthulhu mythos. This stand-alone roleplaying game uses the Framewerk system and is contained in a full-color hardcover book with amazing art and a compelling premise.
Fading Suns Revised Second Edition marks the resurrection of one of the best RPGs “you have never heard of.” In 2007, Redbrick Limited of New Zealand acquired the Fading Suns license from Holistic Designs, Inc. Upon obtaining the license, Redbrick released a new version of the core rulebook, available in PDF, hardback, and softback versions. Originally published in 1996, the game developed a considerable following, appealing to a variety of role-playing game fans across the world.
Cheesy horror came to mind when I saw Horror Rules. Something with Bruce Campbell (early years) or some Scream Queen was all that I could think about. There are two ways to run a good horror game and I think they are equally fun. There is the serious and brooding game with mood lighting, candles and occasional spookie sound effects. These are fun in one-nighters, simply because the mood can’t be kept more than one or two nights, and are good with the right people. The other kind is good for one night when you don’t have anything else to do and you want to goof around and run around like Scooby Doo. Horror Rules is like the latter.