Achtung Cthulhu: Zero Point, Part 1: Three Kings is a new RPG Campaign Adventure from MODIPHIUS. When I was first exposed to Call of Cthulhu, 1920s era seemed like the perfect setting for the game. Of course, there was modern and 1890s versions but I really was partial to the 1920s setting. As time has gone on, however, I have seen the appeal of other settings but nothing intrigues me more than war time settings of either World Wars.
The Achtung Cthulhu! Zero Point series of adventures for Call of Cthulhu is set in World War II. The first of these adventures, the award winning Three Kings, take the players in the early days of the war, into occupied Czechoslovakia. In 2013, this adventure won the Silver Ennie for Best Adventure. It is an amazing simple adventure that leads the character into a dark and real place, allowing the players to experience classic war time cloak and dagger with the local resistance as well as dark secrets of Nazi experimentation into the occult.
In Toldeo, players are smiths who work to compete to make the best sword for the Emperor out of renowned Toledo steel. They travel through the hilly streets of Toledo to acquire the materials necessary to forge a beautiful sword. Once forged, the player then must take it to the palace. But they must beware because Toledo is a dangerous place, full of people that are itching for a duel.
When I was a kid, there were these silly little puzzle games that had a 3 by 3 grid and 8 tiles that slide along this grid to form a 2D puzzle. I was never really any good at those puzzles, however. I always broke them apart and put them back together. And of course we all remember the Rubics cube. I was the same with the Rubics cube. Zen Benders takes me back to those moments when I just want to take it apart and put it back together.
One of the most enduring role playing game subjects is, of course, the Cthulhu mythos. Associate your game concept with anything related to H.P. Lovecraft, and you are almost guaranteed a success. Trail of Cthulhu (ToC) by Pelgrane Press came out of nowhere and won Silver Ennies for Best Writing and Best Rules at GenCon 2008. This was a game that definitely caught my attention.
There was a silly pen-and-paper game that my wife use to play with her son when he was like 9 or 10 years old, and she is now teaching our 4 YO daughter. In the game one draws lines trying to form as many boxes as possible along a grid of dots. When you made a box, you put your initial in it. Count up the initials and the one with the most wins. I was never really any good at that game because it required a lot more look-ahead ability than I was willing to put into the game. It was a little less mindless than something like tic-tac-toe while you wanted for food at the restaurant but I never really had any interest in getting involved.
A small gaming company is making a lot of noise in my local area. Empire Games rose out of a group of friends who simply have a lot of gaming ideas they want to share. In the interest of full disclosure, I know these guys and went to college with some of them. Some I used to game with quite a bit. When I found out that they were starting a gaming company, I was surprised they had the guts to do it, but not surprised because I know these guys love games, know games and know how to make games.
Mongoose Publishing, through a license with Far Future Enterprises, has released a new version of Traveller with the intent on making it the basis of their new house system for future sci-fi lines. Based on the Classic Traveller (CT) system, the designer Gareth Hanrahan has updated the game for the 21st century RPG market.